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Current Project:

Twin Cores is a Third-Person Hack n' Slash Momentum-Based RPG, built in Unreal Engine 5 and based on Desktop PC, inspired by games such as Left 4 Dead, Warhammer II: Vermintide, and Deep Rock Galactic.

Ysod, the world of Twin Cores, is a high-fantasy planet approaching an industrial revolution. Magical Cores can be imbued with the powers of thirteen Elemental Affinities in order to access Elemental Arts. When Ysod became the target of an Elemental Incursion, her residents found that embedding these Cores in their weapons profoundly intertwined them with the elements, and they were able to expend the excess energy that ravaged Ysod to instead defend her. Thus, the tradition of Weapon Artists and their different Elemental Archetypes were created. Our story begins on the day of the Ritual of Return — a day where, with the help of scholars and fellow Artists, we hope to succeed in throwing off a long-prophesied apocalypse, known as The Fall.

Weapon Artists choose from an array of:

  • 10 Core Weapons with build-defining stats, unique attacks, and field clearing finishers!

  • 13 Elemental Archetypes with gameplay-defining passives and thematic arsenals!

  • Over 60 unique Elemental Arts that channel the might of the Elements and use your skills to enhance and empower them through the unique “Glyph” System!

  • 30+ Ultimate Arts, game-changing abilities that embody the unity of your Archetype and Specialization!

Choose from 90 combinations of elements, wield powerful weapons, and use mighty Arts to create your own battlemage fantasy in order to assemble a team to ensure the Ritual of Return goes as planned… and to defend Ysod once again!